Vehicle Artist
On-siteManchester, England, United Kingdom
Job Summary
Turn concept models and images into fully functional, flyable works of art by hard surface modelling ships of all shapes and sizes. Collaborate with designers, technical artists, and partner studios to implement correct file naming and directory structures within the engine's limitations. Maintain high standards of modelling, texturing, and PBR material creation while delivering animation-ready solutions for cockpits, landing gear, and cargo systems. Work within strike teams to craft the Star Citizen universe, ensuring consistent manufacturer design cues and efficient model making. Join a global team developing the "Best Damn Space Sim Ever" in a relaxed, innovative environment.
Required Qualifications
- Hard surface modelling experience
- Good working knowledge of 3DS Max
- Good working knowledge of Photoshop
- An eye for detail while maintaining efficient model making
- A keen eye for industrial design
- Avid gamer with a love of sci-fi
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