UI/UX Designer (5-month contract)
RemoteCanada
Job Summary
Collaborate with design, art, engineering, and production to adapt UI and UX systems for new platforms. Design user flows, wireframes, mockups, and interface layouts for new input methods and platform-specific interactions. Improve navigation, readability, accessibility, and overall usability while identifying challenges introduced by platform transitions. Maintain consistency with the game's visual style, information hierarchy, and interaction patterns. Participate in design reviews, playtests, and usability evaluations, incorporating player feedback into your work. Champion usability, accessibility, and player-centered design throughout development. This 5-month contract supports adapting a large, established simulation game to new platforms within a remote-first, independent game studio.
Required Qualifications
- 3+ years of professional UI/UX design experience in game development
- Experience designing interfaces for complex gameplay systems or feature-rich applications
- Strong understanding of UX, information hierarchy, accessibility, interaction design, and usability best practices
- Proficiency with Figma, Adobe Photoshop, Illustrator, Adobe Animate, or equivalent design tools
- Experience designing controller-first interfaces and platform-specific UX
- Strong communication and collaboration skills, with experience working across design, art, engineering, and QA
- Ability to clearly communicate design intent through mockups, documentation, and presentations
- legally eligible to work in Canada
- reside within Canada
Desired Qualifications
- Experience with game ports, remasters, or cross-platform development
- Experience designing UI for simulation, strategy, management, or other systems-heavy games
- Background in visual design, typography, iconography, or information visualization
- Experience with usability testing and accessibility
- Familiarity with console, PC, and cross-platform UX
- Passion for creating elegant, intuitive interfaces for deep gameplay systems
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