Technical Artist
Remote · Chicago, Illinois, United States or Canada
Job Summary
Technical Artist responsible for developing custom shaders, optimizing VFX, and building art pipelines in close collaboration with engineering and art teams. Drive shader/VFX from concept to implementation, profile and optimize across multiple platforms, document workflows, and contribute to the overall artistic and technical vision. Strong knowledge of shaders (HLSL/GLSL), experience with Maya and game engines (Unity/Unreal), and a portfolio emphasizing custom shaders and VFX. 3+ years in shader/VFX work, with a bachelor’s degree in CS/graphics or equivalent experience. Remote-friendly within US/Canada with a Chicago, IL context in the US entry; benefits include comprehensive perks and offsite tooling.
Required Qualifications
- 3-5+ years experience as a Technical Artist
- Bachelor’s degree or equivalent years of experience in Computer Science, 3D graphics, or related field
- Proven experience building tools for modern art pipeline with a solid understanding of game engine scripting (e.g. Unity, Unreal, Proprietary Engine)
- Solid experience profiling and optimizing shaders and VFX on multiple platforms
- Solid experience working with shader, materials and VFX in an industry standard or proprietary game engine
- Experience implementing visual effects in an industry standard or proprietary Game Engine from concept to completion
- Portfolio demonstrating the technical artistic ability, with a focus on custom shaders and vfx
- Self-motivated and diligent, with established habits for tracking one’s own tasks and seeking out answers when needed
- Nice to Haves: Writing c++ code would be a plus
- Nice to Haves: Knowing Mel, Python, Lua, C++, is a plus
- Nice to Haves: Understanding of animation pipelines, including character and environment systems
- Nice to Haves: Strong communication skills and a positive and professional attitude
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