Technical Artist, Environment
$90,000–$110,000 year
On-site · Los Angeles, California, United States or Raleigh, North Carolina, United States
Job Summary
Technical Artist, Environment to bridge World-building and Engineering teams. You will drive the environment art pipeline from asset ingestion to in-engine presentation and set technical standards for how worlds are built and rendered. Responsibilities include establishing modular workflows for kit assembly, level streaming, LOD generation, and asset optimization; building Editor Utility Widgets, Blueprints, and Python scripts; authoring and managing world-building shaders; owning terrain blending materials, procedural surface layering, weathering systems, and landscape material functions; setting technical budgets for polycount, draw calls, texture memory, and streaming; collaborating with level designers to ensure collision, navigation, and performance requirements; integrating Unreal’s Procedural Content Generation framework; profiling and debugging environment performance with Unreal Insights, RenderDoc, and platform profilers; providing technical feedback and updating internal docs; interfacing with artists and codevelopers to maintain milestones; and performing other duties as assigned.
Required Qualifications
- 3-5 years of professional experience as a Technical Artist in games/interactive media
- Experience shipping AAA games
- Deep knowledge of Unreal Engine 5 (World Partition, Nanite, Lumen, PCG)
- Strong Python and Blueprint scripting; MEL/MaxScript is a bonus
- Experience with terrain and landscape systems at scale
- Experience in Houdini for procedural asset and scatter tooling
- Understanding of PBR workflows, texture compression and LOD pipelines
- Ability to read and communicate GPU performance data clearly
- Legally authorized to work in the U.S.
Additional Requirements
- US work authorization required; relocation to LA, CA or Raleigh, NC considered for the role.
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