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AGBO2 days ago

Technical Artist, Assets/Materials

On-site · Los Angeles, California, United States or Raleigh, North Carolina, United States

Type
Full Time
Level
Mid Level
Education
Not Specified
Company size
Unknown

Job Summary

Technical Artist, Assets/Materials to shape asset quality, material systems, and end-to-end pipeline from DCC tools into UE5. Design, build and maintain modular master materials and material collections; enforce naming conventions, LOD specs, collision settings, and import presets; automate import, validation, LOD generation, and asset audits with Python and Unreal scripting; develop complex materials for props, weapons, vehicles, and hard-surface assets including decals and runtime blending; manage baking workflow, texture atlasing, channel packing, and export presets; audit draw calls and memory usage; collaborate with Art Direction to translate visual targets into scalable material solutions; build internal tooling and tooling for batch processing and content browser management; interface with internal artist teams and codevelopers to maintain milestones; based in LA or Raleigh, relocation-friendly; U.S. work authorization required.

Required Qualifications

  • 3-5 years of professional experience as a Technical Artist focused on materials/shaders on shipped AAA titles
  • Deep knowledge and experience working in Unreal Engine 5 – Material Functions, Layers, Parameter Collections
  • Strong Substance Designer skills for procedural material authoring and baking workflows
  • Proficiency in HLSL and an understanding of the underlying GPU shader model
  • Python scripting experience for pipeline automation and tooling
  • Thorough understanding of PBR theory, texture compression, and memory budgeting
  • Experience with asset validation, audit pipelines, and large-scale content management
  • This role is based in Los Angeles, CA or Raleigh, NC and only candidates located in or willing to relocate to the area will be considered
  • Candidates must be legally authorized to work in the U.S.

Additional Requirements

  • Candidates must be legally authorized to work in the U.S.
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AGBO

Technical Artist, Assets/Materials

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