Technical Artist, Assets/Materials
On-site · Los Angeles, California, United States or Raleigh, North Carolina, United States
Job Summary
Technical Artist, Assets/Materials to shape asset quality, material systems, and end-to-end pipeline from DCC tools into UE5. Design, build and maintain modular master materials and material collections; enforce naming conventions, LOD specs, collision settings, and import presets; automate import, validation, LOD generation, and asset audits with Python and Unreal scripting; develop complex materials for props, weapons, vehicles, and hard-surface assets including decals and runtime blending; manage baking workflow, texture atlasing, channel packing, and export presets; audit draw calls and memory usage; collaborate with Art Direction to translate visual targets into scalable material solutions; build internal tooling and tooling for batch processing and content browser management; interface with internal artist teams and codevelopers to maintain milestones; based in LA or Raleigh, relocation-friendly; U.S. work authorization required.
Required Qualifications
- 3-5 years of professional experience as a Technical Artist focused on materials/shaders on shipped AAA titles
- Deep knowledge and experience working in Unreal Engine 5 – Material Functions, Layers, Parameter Collections
- Strong Substance Designer skills for procedural material authoring and baking workflows
- Proficiency in HLSL and an understanding of the underlying GPU shader model
- Python scripting experience for pipeline automation and tooling
- Thorough understanding of PBR theory, texture compression, and memory budgeting
- Experience with asset validation, audit pipelines, and large-scale content management
- This role is based in Los Angeles, CA or Raleigh, NC and only candidates located in or willing to relocate to the area will be considered
- Candidates must be legally authorized to work in the U.S.
Additional Requirements
- Candidates must be legally authorized to work in the U.S.
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