Technical Animation Director (unannounced project)
On-siteMontréal, Quebec, Canada
Job Summary
Design, implement, and maintain scalable, high-performing animation pipelines while collaborating with tools teams to develop MotionBuilder scripts using Python. Partner with animators and programmers to refine animation systems within the game engine, supporting procedural animation, full-body IK, and character customization features. Balance artistic quality with technical performance and document workflows for animation teams. Provide day-to-day guidance to technical animators and facilitate collaboration between creative and technical disciplines to develop sustainable, efficient workflows. Guide teams in Unreal Engine and 3D software such as Maya and 3ds Max, leveraging experience with scripting languages like C# and MaxScript.
Required Qualifications
- Experience in technical animation, animation systems development, or programming within the video game industry
- Experience guiding or mentoring teams in a collaborative environment
- Experience with live multiplayer games
- Strong understanding of Unreal Engine and 3D software such as MotionBuilder, 3ds Max, and Maya
- Experience with scripting languages such as Python, C#, JavaScript, and MaxScript
- Understanding of motion capture, state machines, and animation workflows
- Familiarity with Jira, Perforce, or similar production tools
- Strong communication, collaboration, and problem-solving skills
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