Systems Designer | Concepteur de systèmes
On-siteQuebec, Canada
Quebec, CanadaOn-siteFull TimeMedium
Full TimeMedium
Job Summary
Implement player progression systems using proprietary editors and scripting languages, including active skills, passive features, and talents. Design magical equipment, consumables, and tools while composing loot tables for containers, combat treasure, quest rewards, and traders. Tune combat challenge, experience curves, and gold prices based on mathematical models. Analyze playtesting data to refine mechanics and troubleshoot bugs. Collaborate with other departments to ensure features meet quality standards and ship on time.
Required Qualifications
- Basic programming skills with a scripting language (Lua, Python, Verse) or any major programming language (C++, C#)
- Proficiency with data tables (Excel, Airtable)
- Ability to work well as part of a team
- Proficiency in written communication & a track record of effectively conveying design through clear documentation
- Published work in the RPG genre - shipped game, personal project, mod, wiki, critique
- An RPG Gamer with a passion for CRPGs
- fluency in English
Desired Qualifications
- Completion and analysis of Divinity: Original Sin 1, Divinity: Original Sin 2, and Baldur's Gate 3
- Experience creating mods for DOS2 or BG3
- Completed courses on mathematical statistics and calculus
- Understanding of progression systems in large-scale RPGs (CRPGs, ARPGs, JRPGs, MMORPGs)
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