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StonekitePosted 1 month ago

Staff Environment Artist

$150,000–$170,000 year

RemoteUnited States

Full TimeSenior LevelSmall

Job Summary

Lead environment art on the flagship project by creating high-quality realtime environments in Unreal Engine, building modular palettes, shaders, and textures. Own scene assembly, composition, lighting, and environmental storytelling while optimizing assets for performance. Establish technical standards and scalable workflows for the growing team, collaborating closely with level designers and art direction to define the visual identity. Engage in brainstorming, playtests, and feedback sessions to validate decisions and partner with the Art Director on staffing plans as the team expands.

Required Qualifications

  • 6+ years of professional realtime environment art experience in first- or third-person AA-AAA games
  • Multiple shipped titles as an environment artist
  • Strong understanding of full environment production pipelines, from blockout to final implementation
  • Deep familiarity with Unreal Engine workflows and tooling, including material and shader workflows
  • Experience with modular environment construction
  • Strong understanding of lighting, composition, color, and spatial storytelling
  • Experience optimizing scenes for performance and memory constraints
  • Strong portfolio demonstrating shipped or production-quality realtime environments
  • Comfortable wearing multiple hats and self-directing in a small team environment
  • Strong collaboration and communication skills with a passion for quality and excellence
  • Ability to adapt and problem solve in a fast-paced startup environment
  • Remote based position

Desired Qualifications

  • Familiarity with procedural content generation tools like Houdini is a plus

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