Sr Software Engineer (Audio)
$193,300–$289,900 year
HybridSan Mateo, California, United States
Job Summary
Drive algorithm development and implementation in spatial audio, psychoacoustics, and fields including HRTF, Ambisonics, and loudspeaker rendering. Develop requirements based on research or user input and assist with platform integration. Perform systems-level multi-threaded programming and debugging using C and C++. Collaborate with international counterparts to contribute to PlayStation's Tempest 3D Audio technology and the broader audio ecosystem. This role supports the Platform Audio team, a trailblazer in audio technology, developing system libraries for current and next-generation PlayStation products and an industry-leading SDK.
Required Qualifications
- 5 years or more of digital signal processing experience
- Proficient in C/C++
- Proficient in Python
- Experience as a technical contributor to a project involving spatial audio
- Solid understanding of basic acoustic and psychoacoustic principles
- Bachelor's degree or equivalent
Desired Qualifications
- Basic source control experience (git)
- Knowledge of audio production tools and software (e.g. Reaper, VST Development)
- Embedded systems development
- Graphics or GPU programming experience
- ML/AI modeling and training experience
- Experience in developing novel audio technologies
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