The Walt Disney Company logo
The Walt Disney CompanyPosted 4 weeks ago

Sr Look Dev Technical Director

On-siteMumbai, Maharashtra, India

Full TimeSenior LevelEnterprise

Job Summary

Scrutinize real-world light sources and replicate them in CG design to produce high-quality look development and shading for computer-generated assets. Oversee final scene assembly, lighting, and rendering of complex shots while optimizing render farm usage and adhering to strict deadlines. Create and maintain custom hero materials and shading networks, mentor junior artists, and communicate clearly with supervisors and production leads. Requires deep expertise in physically based rendering, Katana, and Renderman scripting. This role offers flexibility to transition into lighting shot production during show cycles within ILM Mumbai's Look Development team.

Required Qualifications

  • At least 5 years of relevant professional VFX experience
  • At least a college level diploma or higher in computer graphics, fine arts, design, or photography, or related field
  • At least 7 years of relevant professional VFX experience in lieu of education
  • Experience with real-world lighting and photography
  • Demonstrable advanced Lighting and Rendering experience within a VFX environment
  • Previous experience performing shot Look Dev tasks
  • Has a broad understanding of modern shading models
  • Has an in-depth understanding of PBR (physically based rendering)
  • Demonstrates the ability to help and teach more junior-level artists
  • Demonstrates the ability to prioritise tasks, manages time very well, provides everyone with accurate time estimates on shot task completion
  • Demonstrates excellent presentation/communication skills in dailies/shot review by clearly and briefly outlining what has been accomplished and what should be addressed next in a shot
  • Demonstrates the ability to work within a team environment
  • Can write plug-ins, set-up sequences, debug simulations and write set up and Renderman surface shaders with proficiency
  • Demonstrates the ability to work with minimal supervision to complete a shot
  • A thorough knowledge of the vfx pipeline from modelling through animation, texturing, rendering and compositing
  • Ability to pick-up new techniques and the ability to learn new software quickly and easily
  • Knowledge of Katana is essential
  • Knowledge of python and/or MEL scripting is essential
  • Strong interest in shading technologies
  • In depth knowledge in building shading networks in katana using Renderman Scripting

Desired Qualifications

  • at least a college level diploma or higher in computer graphics, fine arts, design, or photography, or related field; OR at least 7 years of relevant professional VFX experience in lieu of education
  • Knowledge of Maya and Zeno beneficial
  • Good understanding of physically plausible shading techniques
  • Good knowledge of other disciplines within VFX including modelling, textures, grooming, layout & compositing
  • Excellent knowledge of Renderman and other unbiased rendering systems
  • Ability to work and communicate with texture and groom artists to get the best possible results
  • Ability to build and maintain complex shading networks with artist usability and user-interface support in mind
  • Create & maintain simple materials using the provided shading templates
  • Create & maintain custom hero materials and shading networks when necessary
  • Deep understanding of real world materials
  • Deep understanding of Physically based rendering and shader models
  • Ability to work with minimal supervision to complete a shot
  • Good knowledge of other disciplines within VFX including modelling, textures, grooming, layout & compositing
  • Excellent knowledge of Renderman and other unbiased rendering systems
  • Ability to work and communicate with texture and groom artists to get the best possible results
  • Ability to build and maintain complex shading networks with artist usability and user-interface support in mind
  • Create & maintain simple materials using the provided shading templates
  • Create & maintain custom hero materials and shading networks when necessary
  • Deep understanding of real world materials
  • Deep understanding of Physically based rendering and shader models
  • Ability to work with minimal supervision to complete a shot
  • Good knowledge of other disciplines within VFX including modelling, textures, grooming, layout & compositing
  • Excellent knowledge of Renderman and other unbiased rendering systems
  • Ability to work and communicate with texture and groom artists to get the best possible results
  • Ability to build and maintain complex shading networks with artist usability and user-interface support in mind
  • Create & maintain simple materials using the provided shading templates
  • Create & maintain custom hero materials and shading networks when necessary
  • Deep understanding of real world materials
  • Deep understanding of Physically based rendering and shader models
  • Ability to work with minimal supervision to complete a shot
  • Good knowledge of other disciplines within VFX including modelling, textures, grooming, layout & compositing
  • Excellent knowledge of Renderman and other unbiased rendering systems
  • Ability to work and communicate with texture and groom artists to get the best possible results
  • Ability to build and maintain complex shading networks with artist usability and user-interface support in mind
  • Create & maintain simple materials using the provided shading templates
  • Create & maintain custom hero materials and shading networks when necessary
  • Deep understanding of real world materials
  • Deep understanding of Physically based rendering and shader models
  • Ability to work with minimal supervision to complete a shot
  • Good knowledge of other disciplines within VFX including modelling, textures, grooming, layout & compositing
  • Excellent knowledge of Renderman and other unbiased rendering systems
  • Ability to work and communicate with texture and groom artists to get the best possible results
  • Ability to build and maintain complex shading networks with artist usability and user-interface support in mind
  • Create & maintain simple materials using the provided shading templates
  • Create & maintain custom hero materials and shading networks when necessary
  • Deep understanding of real world materials
  • Deep understanding of Physically based rendering and shader models
  • Ability to work with minimal supervision to complete a shot
  • Good knowledge of other disciplines within VFX including modelling, textures, grooming, layout & compositing
  • Excellent knowledge of Renderman and other unbiased rendering systems
  • Ability to work and communicate with texture and groom artists to get the best possible results
  • Ability to build and maintain complex shading networks with artist usability and user-interface support in mind
  • Create & maintain simple materials using the provided shading templates
  • Create & maintain custom hero materials and shading networks when necessary
  • Deep understanding of real world materials
  • Deep understanding of Physically based rendering and shader models
  • Ability to work with minimal supervision to complete a shot
  • Good knowledge of other disciplines within VFX including modelling, textures, grooming, layout & compositing
  • Excellent knowledge of Renderman and other unbiased rendering systems
  • Ability to work and communicate with texture and groom artists to get the best possible results
  • Ability to build and maintain complex shading networks with artist usability and user-interface support in mind
  • Create & maintain simple materials using the provided shading templates
  • Create & maintain custom hero materials and shading networks when necessary
  • Deep understanding of real world materials
  • Deep understanding of Physically based rendering and shader models
  • Ability to work with minimal supervision to complete a shot
  • Good knowledge of other disciplines within VFX including modelling, textures, grooming, layout & compositing
  • Excellent knowledge of Renderman and other unbiased rendering systems
  • Ability to work and communicate with texture and groom artists to get the best possible results
  • Ability to build and maintain complex shading networks with artist usability and user-interface support in mind
  • Create & maintain simple materials using the provided shading templates
  • Create & maintain custom hero materials and shading networks when necessary
  • Deep understanding of real world materials
  • Deep understanding of Physically based rendering and shader models
  • Ability to work with minimal supervision to complete a shot
  • Good knowledge of other disciplines within VFX including modelling, textures, grooming, layout & compositing
  • Excellent knowledge of Renderman and other unbiased rendering systems
  • Ability to work and communicate with texture and groom artists to get the best possible results
  • Ability to build and maintain complex shading networks with artist usability and user-interface support in mind
  • Create & maintain simple materials using the provided shading templates
  • Create & maintain custom hero materials and shading networks when necessary
  • Deep understanding of real world materials
  • Deep understanding of Physically based rendering and shader models
  • Ability to work with minimal supervision to complete a shot
  • Good knowledge of other disciplines within VFX including modelling, textures, grooming, layout & compositing
  • Excellent knowledge of Renderman and other unbiased rendering systems
  • Ability to work and communicate with texture and groom artists to get the best possible results
  • Ability to build and maintain complex shading networks with artist usability and user-interface support in mind
  • Create & maintain simple materials using the provided shading templates
  • Create & maintain custom hero materials and shading networks when necessary
  • Deep understanding of real world materials
  • Deep understanding of Physically based rendering and shader models
  • Ability to work with minimal supervision to complete a shot
  • Good knowledge of other disciplines within VFX including modelling, textures, grooming, layout & compositing
  • Excellent knowledge of Renderman and other unbiased rendering systems
  • Ability to work and communicate with texture and groom artists to get the best possible results
  • Ability to build and maintain complex shading networks with artist usability and user-interface support in mind
  • Create & maintain simple materials using the provided shading templates
  • Create & maintain custom hero materials and shading networks when necessary
  • Deep understanding of real world materials
  • Deep understanding of Physically based rendering and shader models
  • Ability to work with minimal supervision to complete a shot
  • Good knowledge of other disciplines within VFX including modelling, textures, grooming, layout & compositing
  • Excellent knowledge of Renderman and other unbiased rendering systems
  • Ability to work and communicate with texture and groom artists to get the best possible results
  • Ability to build and maintain complex shading networks with artist usability and user-interface support in mind
  • Create & maintain simple materials using the provided shading templates
  • Create & maintain custom hero materials and shading networks when necessary
  • Deep understanding of real world materials
  • Deep understanding of Physically based rendering and shader models
  • Ability to work with minimal supervision to complete a shot
  • Good knowledge of other disciplines within VFX including modelling, textures, grooming, layout & compositing
  • Excellent knowledge of Renderman and other unbiased rendering systems
  • Ability to work and communicate with texture and groom artists to get the best possible results
  • Ability to build and maintain complex shading networks with artist usability and user-interface support in mind
  • Create & maintain simple materials using the provided shading templates
  • Create & maintain custom hero materials and shading networks when necessary
  • Deep understanding of real world materials
  • Deep understanding of Physically based rendering and shader models
  • Ability to work with minimal supervision to complete a shot
  • Good knowledge of other disciplines within VFX including modelling, textures, grooming, layout & compositing
  • Excellent knowledge of Renderman and other unbiased rendering systems
  • Ability to work and communicate with texture and groom artists to get the best possible results
  • Ability to build and maintain complex shading networks with artist usability and user-interface support in mind
  • Create & maintain simple materials using the provided shading templates
  • Create & maintain custom hero materials and shading networks when necessary
  • Deep understanding of real world materials
  • Deep understanding of Physically based rendering and shader models
  • Ability to work with minimal supervision to complete a shot
  • Good knowledge of other disciplines within VFX including modelling, textures, grooming, layout & compositing
  • Excellent knowledge of Renderman and other unbiased rendering systems
  • Ability to work and communicate with texture and groom artists to get the best possible results
  • Ability to build and maintain complex shading networks with artist usability and user-interface support in mind
  • Create & maintain simple materials using the provided shading templates
  • Create & maintain custom hero materials and shading networks when necessary
  • Deep understanding of real world materials
  • Deep understanding of Physically based rendering and shader models
  • Ability to work with minimal supervision to complete a shot
  • Good knowledge of other disciplines within VFX including modelling, textures, grooming, layout & compositing
  • Excellent knowledge of Renderman and other unbiased rendering systems
  • Ability to work and communicate with texture and groom artists to get the best possible results
  • Ability to build and maintain complex shading networks with artist usability and user-interface support in mind
  • Create & maintain simple materials using the provided shading templates
  • Create & maintain custom hero materials and shading networks when necessary
  • Deep understanding of real world materials
  • Deep understanding of Physically based rendering and shader models
  • Ability to work with minimal supervision to complete a shot
  • Good knowledge of other disciplines within VFX including modelling, textures, grooming, layout & compositing
  • Excellent knowledge of Renderman and other unbiased rendering systems
  • Ability to work and communicate with texture and groom artists to get the best possible results
  • Ability to build and maintain complex shading networks with artist usability and user-interface support in mind
  • Create & maintain simple materials using the provided shading templates
  • Create & maintain custom hero materials and shading networks when necessary
  • Deep understanding of real world materials
  • Deep understanding of Physically based rendering and shader models
  • Ability to work with minimal supervision to complete a shot
  • Good knowledge of other disciplines within VFX including modelling, textures, grooming, layout & compositing
  • Excellent knowledge of Renderman and other unbiased rendering systems
  • Ability to work and communicate with texture and groom artists to get the best possible results
  • Ability to build and maintain complex shading networks with artist usability and user-interface support in mind
  • Create & maintain simple materials using the provided shading templates
  • Create & maintain custom hero materials and shading networks when necessary
  • Deep understanding of real world materials
  • Deep understanding of Physically based rendering and shader models
  • Ability to work with minimal supervision to complete a shot
  • Good knowledge of other disciplines within VFX including modelling, textures, grooming, layout & compositing
  • Excellent knowledge of Renderman and other unbiased rendering systems
  • Ability to work and communicate with texture and groom artists to get the best possible results
  • Ability to build and maintain complex shading networks with artist usability and user-interface support in mind
  • Create & maintain simple materials using the provided shading templates
  • Create & maintain custom hero materials and shading networks when necessary
  • Deep understanding of real world materials
  • Deep understanding of Physically based rendering and shader models
  • Ability to work with minimal supervision to complete a shot
  • Good knowledge of other disciplines within VFX including modelling, textures, grooming, layout & compositing
  • Excellent knowledge of Renderman and other unbiased rendering systems
  • Ability to work and communicate with texture and groom artists to get the best possible results
  • Ability to build and maintain complex shading networks with artist usability and user-interface support in mind
  • Create & maintain simple materials using the provided shading templates
  • Create & maintain custom hero materials and shading networks when necessary
  • Deep understanding of real world materials
  • Deep understanding of Physically based rendering and shader models
  • Ability to work with minimal supervision to complete a shot
  • Good knowledge of other disciplines within VFX including modelling, textures, grooming, layout & compositing
  • Excellent knowledge of Renderman and other unbiased rendering systems
  • Ability to work and communicate with texture and groom artists to get the best possible results
  • Ability to build and maintain complex shading networks with artist usability and user-interface support in mind
  • Create & maintain simple materials using the provided shading templates
  • Create & maintain custom hero materials and shading networks when necessary
  • Deep understanding of real world materials
  • Deep understanding of Physically based rendering and shader models
  • Ability to work with minimal supervision to complete a shot
  • Good knowledge of other disciplines within VFX including modelling, textures, grooming, layout & compositing
  • Excellent knowledge of Renderman and other unbiased rendering systems
  • Ability to work and communicate with texture and groom artists to get the best possible results
  • Ability to build and maintain complex shading networks with artist usability and user-interface support in mind
  • Create & maintain simple materials using the provided shading templates
  • Create & maintain custom hero materials and shading networks when necessary
  • Deep understanding of real world materials
  • Deep understanding of Physically based rendering and shader models
  • Ability to work with minimal supervision to complete a shot
  • Good knowledge of other disciplines within VFX including modelling, textures, grooming, layout & compositing
  • Excellent knowledge of Renderman and other unbiased rendering systems
  • Ability to work and communicate with texture and groom artists to get the best possible results
  • Ability to build and maintain complex shading networks with artist usability and user-interface support in mind
  • Create & maintain simple materials using the provided shading templates
  • Create & maintain custom hero materials and shading networks when necessary
  • Deep understanding of real world materials
  • Deep understanding of Physically based rendering and shader models
  • Ability to work with minimal supervision to complete a shot
  • Good knowledge of other disciplines within VFX including modelling, textures, grooming, layout & compositing
  • Excellent knowledge of Renderman and other unbiased rendering systems
  • Ability to work and communicate with texture and groom artists to get the best possible results
  • Ability to build and maintain complex shading networks with artist usability and user-interface support in mind
  • Create & maintain simple materials using the provided shading templates
  • Create & maintain custom hero materials and shading networks when necessary
  • Deep understanding of real world materials
  • Deep understanding of Physically based rendering and shader models
  • Ability to work with minimal supervision to complete a shot
  • Good knowledge of other disciplines within VFX including modelling, textures, grooming, layout & compositing
  • Excellent knowledge of Renderman and other unbiased rendering systems
  • Ability to work and communicate with texture and groom artists to get the best possible results
  • Ability to build and maintain complex shading networks with artist usability and user-interface support in mind
  • Create & maintain simple materials using the provided shading templates
  • Create & maintain custom hero materials and shading networks when necessary
  • Deep understanding of real world materials
  • Deep understanding of Physically based rendering and shader models

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