Sr Concept Artist, Environments
$120,600–$180,800 year
HybridLos Angeles, California, United States
Job Summary
Design environments, props, production callouts, system interacts, high vision concept art, color scripts, and marketing material to assist the development team. Combine game design, art direction, and technological considerations to build industry-defining environments for a new unannounced title. Research pertinent subject matter and develop creative partnerships with the Art Director, Game Director, and Art Leads to establish tone and visual language. Solve complex artistic development issues and serve as a studio resource by conducting research, developing ground-breaking techniques, and testing new systems. Maintain awareness of industry techniques and tools while collaborating with the Production group to coordinate task lists according to schedules.
Required Qualifications
- Strong command of foundation art skills (drawing, painting and rendering, material indication, perspective, composition, color theory, design, anatomy and 2d and 3d design techniques)
- Strong design skills with the ability to render realistic believable fantasy based props, architecture, and natural landscapes using contemporary industry standard tools and techniques
- Strong ideation, brainstorming and documentation skills
- Proficiency in Photoshop with an emphasis on drawing, painting and image making
- Ability to block out ideas in 3D as well as 2D depending on the needs of the task
- Strong time management and prioritization skills
- Familiarity with video game product development and the fundamentals of 3D packages
- Good communication, organizational, and interpersonal skills
- Bachelor's Degree in Fine Arts or relevant curriculum or equivalent skillset
- 3+ years of AAA video game platform experience
Desired Qualifications
- Two or more published titles
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