Software Engineer, Game Development
$166,000–$253,000 year
On-site · Costa Mesa, California, United States
Job Summary
Architect and develop the core Sand Table plugin using the Carbon extensibility framework, leveraging C++ and TypeScript; collaborate with artists and systems engineers to extend Sand Table's capabilities; establish robust APIs and extend engine tooling; dive into the engine's C++ foundation to optimize architecture and extension points; deliver high-quality, maintainable code for a real-time visualization platform used to demonstrate Anduril capabilities.
Required Qualifications
- Strong proficiency in C++ and experience working in large, performance-critical codebases
- Professional experience in game engine development or a related field involving real-time 3D simulation
- Solid experience with TypeScript for scripting, tooling, or application development
- A proven ability to collaborate with cross-functional teams, including artists and engineers from other disciplines
- Ability to write clean, maintainable, and extensible code with an eye for creating robust APIs
- Excellent problem-solving skills and the ability to work effectively on ambiguous, open-ended technical tasks
- Eligible to obtain and maintain an active U.S. Secret security clearance
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