Software Engineer - C#/Windows
Hybrid · London, England, United Kingdom
Job Summary
Develop Windows desktop applications in C# and .NET to support PlayStation SDK delivery; build tools and interfaces to support integration and delivery of PlayStation SDK components; work with native code (C/C++) to interface with low-level systems and SDK libraries; collaborate with cross-functional teams including platform engineers and SDK developers; debug, optimize, and improve performance across managed and unmanaged code; create and maintain technical documentation for internal tools and SDK workflows; ensure code quality through testing, code reviews, and best engineering practices; support build systems, packaging, and deployment of SDK-related deliverables; emphasize strong proficiency in C#/.NET and C/C++ familiarity, and involvement in Windows desktop applications and tooling.
Required Qualifications
- Strong proficiency in C# and the .NET ecosystem
- Solid experience with C and C++ (memory management, pointers, native integration)
- Experience developing Windows desktop applications
- Familiarity with interop techniques (P/Invoke, C++/CLI, or similar)
- Understanding of software architecture and design patterns
- Experience with debugging tools for both managed and native code
- Knowledge of version control systems (e.g., Git)
- Strong problem-solving skills and attention to detail
- Desirable Skills: Experience working with SDKs or developer toolchains
- Familiarity with console development environments, especially Sony PlayStation platforms
- Knowledge of build systems (e.g., CMake, MSBuild)
- Experience with performance profiling and optimization
- Understanding of security and compliance requirements in SDK distribution
- Process Optimization: Continuously refine and improve program management processes to enhance efficiency and team productivity
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