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Remotestar TeamPosted 1 month ago

Simulation Engineer

On-siteCambourne, England, United Kingdom

Full TimeBachelors DegreeStartup

Job Summary

Design and develop real-time simulation systems and architectures for aircraft, terrain, and immersive VR/XR experiences. Build aircraft and system simulation logic, physics-driven behaviors, and event-driven state management while optimizing performance for scalable environments. Develop and optimize real-time data communication pipelines using C++, Unreal Engine, and vector math. Debug and maintain large-scale modular simulation systems, collaborating with systems and networking teams to ensure reliability and maintainability.

Required Qualifications

  • Strong proficiency in C++
  • Strong programming and problem-solving fundamentals
  • Good understanding of OOP and system design principles
  • Experience with Unreal Engine
  • Understanding of real-time systems and event-driven architectures
  • Strong understanding of vector math and 3D transformations
  • Basic understanding of physics concepts and simulation behaviors
  • Strong debugging and analytical skills
  • Ability to write clean, scalable, and modular code
  • Familiarity with Git/version control workflows
  • Bachelor's degree in Computer Science, Information Technology, Game Development, Aerospace Engineering, Electronics, or a related field

Desired Qualifications

  • Experience or interest in VR/XR development
  • Understanding of networking concepts (TCP/UDP/WebSockets)
  • Knowledge of simulation frameworks or middleware systems
  • Experience working with terrain systems and environment creation
  • Familiarity with optimization and profiling tools
  • Understanding of multi-threading and asynchronous systems
  • Exposure to hardware-integrated simulation systems
  • Basic understanding of avionics or aircraft systems
  • Internship/project experience in simulation, game engines, or real-time systems

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