Shader Technical Artist
$126,860–$126,860 year
HybridSan Mateo, California, United States
Job Summary
Craft high-quality shaders and master materials using Unreal Engine's node-based shader graph, HLSL, and GLSL code while ensuring seamless integration for the materials team. Collaborate with development teams to establish artistic and technical standards, pushing rendering boundaries within performance constraints. Assist in driving innovative approaches to complex challenges by participating in shading validation tools and defining shading standards. Provide technical support for inefficient content pipelines through performance profiling and optimization to enhance visual fidelity and maintain desired frame rates. Leverage 4+ years of experience in Technical Art roles to build pipelines serving teams across multiple disciplines.
Required Qualifications
- 4 years of experience or 2+ shipped titles in a Technical Art role
- Proficiency in creating stylized and PBR shaders using node-based shader editors, tiled layered material systems, shader networks, procedural texturing, and HLSL code
- Understanding of the technical foundations behind visually stunning textures and shaders in a physically-based rendering pipeline
- Ability to communicate and collaborate across disciplines, sharing ideas and articulating visions
- Familiarity with all the tools, techniques, and asset creation pipelines: UE5, Substance Designer, Substance Painter, Photoshop, modeling, baking, and texturing
Desired Qualifications
- Experience in Unreal Engine's node-based shader graph
- Strong understanding of console, PC, and mobile platforms, and how to scale shaders to optimize for each
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