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ImerzaPosted 2 months ago

Senior Unreal Developer

On-siteSarasota, Florida, United States

Full TimeSenior Level

Job Summary

Lead the design, development, and optimization of advanced real-time systems in Unreal Engine 5, including interactive cameras, slice-plane systems, dynamic lighting, and environmental effects. Build and extend core runtime features using Nanite, Lumen, World Partition, and PCG while developing reusable frameworks and pipelines to improve team efficiency. Collaborate with engineers, artists, and producers to integrate systems into client-facing deliverables, troubleshoot performance and rendering challenges, and mentor mid-level and junior developers. Contribute to technical planning to define the studio's Unreal Engine roadmap. This role requires 6+ years of professional experience in UE5, C++, and Blueprints, with a preference for onsite work in Sarasota, FL, or relocation.

Required Qualifications

  • 6+ years of professional experience developing in Unreal Engine
  • Expert knowledge of C++ and Blueprints, Unreal Editor tools, and runtime system architecture
  • Proven experience creating interactive features, procedural tools, and scalable systems
  • Deep understanding of large environment workflows, dynamic lighting, and real-time rendering optimization
  • Familiarity with Perforce, Git, or equivalent version control tools
  • Strong technical documentation and communication skills
  • A proactive, collaborative leader with a track record of mentoring or leading technical teams
  • Strong problem-solving and debugging abilities across multidisciplinary projects
  • Applicants must be legally authorized to work in the United States
  • This position is based in Sarasota, FL
  • Candidates who can work onsite or relocate
  • Exceptional remote candidates within the U.S.

Desired Qualifications

  • UE5 preferred
  • Experience with VR/XR systems or virtual production pipelines (nDisplay, LED walls)
  • Knowledge of Unreal networking/replication or database integration (MySQL)
  • Experience with Datasmith, CAD data, or architectural visualization workflows
  • Familiarity with automation, Python, or build systems for Unreal projects
  • Understanding of projection mapping or real-time performance environments

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