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Ubisoft2 months ago

Senior Technical Sound Designer (H/F/NB) - Beyond Good & Evil 2 - Montpellier

On-site · Montpellier, Occitanie, France

Type
Full Time
Level
Mid Level
Education
Not Specified
Company size
Enterprise

Job Summary

Senior Technical Sound Designer needed to lead and implement audio systems for Beyond Good & Evil 2. Role involves providing technical integration and implementation of audio systems within the game pipeline, working with middleware (Wwise) and a proprietary engine via scripting/graph, developing audio solutions aligned with technical direction, and acting as the technical reference for project audio. Responsibilities include creating, integrating, and designing audio assets across sound, music, voices, and all game components (animation, UI, weapons, vehicles); ensuring coherence, performance, and quality of audio across multi-project environments; documenting technical audio direction; collaborating with Directors of Audio and cross-functional teams; optimizing CPU/memory usage and resource management; and maintaining production pipelines and multi-platform constraints. Requirements include knowledge of audio engineering principles, proficiency with DAWs (REAPER, ProTools), sound design, voice recording techniques, VST/virtual instruments, WWISE expertise, scripting (Python, C#...), and strong communication and proactive collaboration skills. Location: Montpellier, with flexible remote work as per Ubisoft policy; start date as soon as possible. Ubisof Montpellier offers flexible hours and up to 20 days of telework per year within EU, plus transport support and various employee benefits.

Required Qualifications

  • Connaissance avancée du middleware WWISE
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Ubisoft

Senior Technical Sound Designer (H/F/NB) - Beyond Good & Evil 2 - Montpellier

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