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Keywords Studios1 week ago

Senior Technical Artist - Vic/SA/Qld

Hybrid · Box Hill, Victoria, Australia

Type
Full Time
Level
Mid Level
Education
Not Specified
Company size
Enterprise

Job Summary

Senior Technical Artist to bridge Art direction and Engineering, owning and optimizing the art production pipeline. Responsibilities include designing and maintaining complex in-engine materials, shaders, and lighting; enforcing technical specifications for art content; identifying and resolving performance bottlenecks; assisting Art with asset implementation; developing tools and processes to streamline content authoring; advancing the art production pipeline and ensuring data integrity between software like Maya/Blender/Substance and the game engine. Also serves as primary technical liaison across Art, Design, and Engineering; mentoring mid-level and junior artists; creating clear technical documentation; identifying technical debt and proposing long-term solutions; staying current with engine updates and industry trends. Requires strong problem-solving, cross-discipline collaboration, and a proactive, communicative approach. The role is Full Time, permanent, Hybrid in Australia (Box Hill, VIC) with locations in Adelaide/Brisbane/Melbourne as noted in the posting.

Required Qualifications

  • Approximately 5-7 years of professional experience in the games industry
  • Strong foundational knowledge of the art pipeline and hands-on experience in art and animation content creation
  • Demonstrated skills across Shader development, VFX/Particles, Pipeline and tool development, and Real-time physics simulations
  • Proficiency in scripting and coding in one or more core languages
  • Hands-on development experience with modern commercial game engines
  • Strong attention to detail, time management, problem-solving and communication skills
  • Desirable familiarity with AAA game development, console platforms (Nintendo Switch, PlayStation, Xbox)
  • Experience with DCC packages (Maya, 3ds Max, Blender, Adobe Suite) and advanced skills in at least one development package (Houdini, EmberGen, After Effects, Substance)
  • Ability to design, implement and maintain complex in-engine materials, shaders, and lighting within rendering budgets
  • Ability to lead pipeline improvements, tooling, and collaboration between Art, Design and Engineering teams
  • Proactive in researching, implementing, and documenting technical solutions across the development team
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Keywords Studios

Senior Technical Artist - Vic/SA/Qld

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