Senior Technical Artist
RemoteUnited States or Canada
Job Summary
Drive optimisation efforts across large-scale open world environments, ensuring visual quality targets are achieved within performance and memory budgets. Implement and refine LOD, HLOD, material, texture, and asset streaming solutions to improve runtime performance. Profile CPU, GPU, and memory usage to identify bottlenecks, then collaborate with Art and Engineering teams to resolve them. Develop ad hoc tools, workflows, and technical solutions in C++ and engine scripting to enhance efficiency and content scalability. This role focuses on environment optimisation at the intersection of art and engineering for a large-scale open world title.
Required Qualifications
- Proven experience as a Technical Artist on AAA titles
- Strong focus on environment optimisation and performance
- Deep understanding of LOD systems
- Deep understanding of materials
- Deep understanding of textures
- Deep understanding of shaders
- Deep understanding of asset streaming
- Deep understanding of real-time rendering principles
- Strong C++ programming skills
- Experience developing tools and pipelines within modern game engines
- Excellent collaboration skills
- Problem-solving skills
- Ability to bridge the gap between Art and Engineering teams
Hiring someone like this?
Get your role in front of qualified candidates on Sorce.