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Hasbro2 days ago

Senior Technical Artist

On-site · Austin, Texas, United States or Montréal, Quebec, Canada

Type
Full Time
Level
Senior Level
Education
Not Specified
Company size
Enterprise

Job Summary

Senior Technical Artist at Wizards of the Coast / Skeleton Key studio, Montreal-based role with 3 days onsite; develop scalable material implementations, collaborate with Rendering Engineers, and document best practices for material authoring, shader usage, and technical art workflows. Requires 6+ years in technical art, Unreal Engine shader/material experience, real-time rendering knowledge, and proficiency with Maya/Substance/Houdini; optional HLSL and advanced rendering features are a plus.

Required Qualifications

  • 6+ years of professional experience as a Technical Artist, with a strong focus on shaders, materials, or rendering pipelines
  • Deep hands-on experience with Unreal Engine material editor, shader graph workflows, and related systems
  • Strong understanding of real-time rendering concepts, including lighting models, PBR workflows, and performance considerations
  • Experience working across DCC tools such as Maya, Substance Painter/Designer, Houdini, or similar
  • Ability to translate artistic intent into performant technical solutions
  • Experience collaborating closely with artists and engineers in a production environment
  • Strong problem-solving skills and the ability to debug complex visual or pipeline issues
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Hasbro

Senior Technical Artist

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