Senior Technical Artist
On-site · Austin, Texas, United States or Montréal, Quebec, Canada
Job Summary
Senior Technical Artist at Wizards of the Coast / Skeleton Key studio, Montreal-based role with 3 days onsite; develop scalable material implementations, collaborate with Rendering Engineers, and document best practices for material authoring, shader usage, and technical art workflows. Requires 6+ years in technical art, Unreal Engine shader/material experience, real-time rendering knowledge, and proficiency with Maya/Substance/Houdini; optional HLSL and advanced rendering features are a plus.
Required Qualifications
- 6+ years of professional experience as a Technical Artist, with a strong focus on shaders, materials, or rendering pipelines
- Deep hands-on experience with Unreal Engine material editor, shader graph workflows, and related systems
- Strong understanding of real-time rendering concepts, including lighting models, PBR workflows, and performance considerations
- Experience working across DCC tools such as Maya, Substance Painter/Designer, Houdini, or similar
- Ability to translate artistic intent into performant technical solutions
- Experience collaborating closely with artists and engineers in a production environment
- Strong problem-solving skills and the ability to debug complex visual or pipeline issues
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