Senior Technical Artist, Animation - Unpublished R&D Product
On-siteShanghai, Shanghai, China
Shanghai, Shanghai, ChinaOn-sitePart TimeSenior LevelGamingLarge
Part TimeSenior LevelLargeGaming
Job Summary
Design and implement high-priority engine animation solutions, including state machines, IK, and character physics. Collaborate across teams to translate motion and visual goals into executable technical schemes while improving asset quality and production standards. Identify and resolve critical real-time animation issues, optimizing asset specifications and implementation stability. Build, maintain, and refine binding and animation technical solutions for characters, creatures, and props. Develop tools and debugging workflows to enhance content creation efficiency.
Required Qualifications
- 6 年及以上游戏或相关行业技术美术经验
- 在技术动画方向有扎实的实操经验
- 具备从效果目标出发,进行技术抽象与方案判断的能力
- 能够在动画表现、玩法需求、实现成本与长期可维护性之间做出合理权衡
- 具备扎实的 Unreal Engine 经验
- 熟悉蓝图、动画状态机、IK 工作流、角色物理、镜头相关等实现
- 熟悉 Maya 绑定工作流程与相关功能使用
- 理解角色绑定与动画系统的基础实现逻辑
- 优秀的跨职能沟通与协作能力
Desired Qualifications
- 熟悉英雄联盟 IP
- 有主导角色绑定系统开发的经验
- 具备基于 Maya 的 Python 脚本开发能力
- 熟悉风格化角色或变形角色的绑定方案与实现方式
- 有影视叙事、表演类高规格角色制作流程的相关经验
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