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Behaviour Interactive3 weeks ago

Senior Technical Animator - Dead by Daylight | Animateur·rice Technique Sénior·e - Dead by Daylight

On-site · Montréal, Quebec, Canada

Type
Full Time
Level
Senior Level
Education
Not Specified
Company size
Large

Job Summary

In this role you will build and maintain the animation pipeline across DCC tools and Unreal Engine, including MetaHuman ingestion, IK Retargeter setups, AnimBlueprint architecture, Control Rig modules, and facial animation workflows. You will set up procedural animation systems and in-game IK for Killer and Survivor gameplay features, author and maintain pipeline automation in Python and MEL (Maya), and contribute to editor tooling in Unreal. You will investigate and resolve animation bugs in multiplayer contexts, profile and optimize rigs and animation assets to meet memory and frame-rate budgets, build debug tools, and share knowledge with animators and programmers while drafting scalable technical documentation. You will receive direction from the project’s Technical Animation Lead and collaborate with broader animation, gameplay, and engine teams. The role requires a minimum of 7 years in technical animation, strong Maya and Unreal Engine expertise (UE5 preferred), MetaHuman experience, scripting proficiency, and experience with multiplayer animation.

Required Qualifications

  • Minimum 7 years in technical animation in the video game industry
  • Strong expertise in Maya and Unreal Engine (UE5 preferred) with AnimBlueprints, Control Rig, Physics, IK Rig/IK Retargeter, and Animation Blueprint Linking
  • Experience with MetaHuman ingestion, rigging, facial animation pipelines, and runtime integration
  • Scripting skills in Python and/or MEL for pipeline automation
  • Experience shipping or supporting multiplayer games with understanding of networked animation
  • Strong rigging and skinning fundamentals; solid animation principles
  • Experience with Motion Matching / Pose Search, Mutable, or modular Control Rig systems is a plus
  • Live-service experience is a plus
  • Bilingual capability in English and French is implied by role language (not explicitly stated as requirement)
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Behaviour Interactive

Senior Technical Animator - Dead by Daylight | Animateur·rice Technique Sénior·e - Dead by Daylight

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