Senior Simulation Engineer
RemoteSlovenia
SloveniaRemoteFull TimeSenior LevelStartup
Full TimeSenior LevelStartup
Job Summary
Create and manage realistic simulation scenes in Isaac Sim, designing physics assets that accurately represent robotic components. Develop diverse scenarios for control algorithm testing and implement logic to control scene dynamics. Build supporting tools to streamline simulation workflows and contribute to digital twin development. Collaborate with AI, robotics, and systems engineering teams to validate algorithms and accelerate development. Requires 5+ years of experience with NVIDIA Omniverse, Python, and Linux.
Required Qualifications
- An experienced engineer with a strong background in simulation or game development
- Experienced in working with engines such as Unity3D, Unreal Engine, Godot, or NVIDIA Omniverse for 5+ years
- Solid grasp of 3D mathematics, particularly linear algebra and kinematics
- Skilled in core simulation concepts like collision detection, rigid body dynamics, and particle systems
- A clean and pragmatic coder who writes maintainable, well-documented software
- A team player who thrives in collaborative, interdisciplinary environments
- An effective communicator, able to translate technical details into clear and engaging narratives
- Deeply passionate about robotics, automation, and the role of intelligent systems in modern industry
- Naturally curious, self-motivated, and constantly exploring new tools and approaches
- A proactive problem-solver who takes initiative and ownership from idea to execution
- A quick learner who can ramp up fast on new tools, workflows, and concepts
- Proficiency in Python
- Working knowledge of Linux
Desired Qualifications
- A portfolio (videos, screenshots, or demos) showcasing past simulation or game development projects
- Familiarity with Isaac Sim or the NVIDIA Omniverse ecosystem
- Understanding of Behavior Trees or similar systems for scene logic and orchestration
- Experience with industry-standard physics engines like NVIDIA PhysX, Bullet Physics, or Havok
- Ability to implement custom physics solutions, including constraints, joints, and soft-body dynamics
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