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Office HoursPosted 1 month ago

Senior IOS Engineer

$180,000–$200,000 year

RemoteSan Francisco, California, United States

Full TimeSenior LevelSmall

Job Summary

Own and shape the iOS app end to end, managing architecture, state, navigation, and offline capabilities while delivering to the App Store. Design polished user experiences in Swift and SwiftUI through close partnership with design and product leadership. Make foundational technical decisions early to set the app up to scale, utilizing AI coding tools to prototype and ship quickly. Help establish mobile standards, tooling, and practices as we grow the team from the ground floor. This role focuses on building a mobile experience that puts Office Hours in the hands of experts, with a target salary of $180,000-$200,000 and options for fully remote or hybrid work out of SF or NYC.

Required Qualifications

  • deep, hands-on experience building and shipping consumer iOS apps in Swift and SwiftUI
  • strong product sensibility and a passion for polished, delightful UX, with real opinions about interaction, motion, and detail
  • comfortable owning architecture decisions early, with the judgment to know when to evolve vs. rebuild
  • embrace AI coding tools and use them to move faster without sacrificing craft
  • track record of shipping App Store apps that users genuinely love
  • self-starter who embraces ambiguity, a fast-paced environment, and the ground floor of a growing team
  • Mobile: Swift, SwiftUI, Swift Concurrency
  • Tooling: Xcode, App Store Connect
  • Workflow: GitHub, Slack, Notion, Figma, Linear

Desired Qualifications

  • You've been an early or founding engineer on a consumer app that scaled
  • Experience integrating AI/LLM-powered features, including streaming responses into the UI
  • Hands-on experience with agentic coding tools such as Claude Code or Codex
  • An eye for design systems and accessibility, plus fluency with design tools like Figma
  • Native Android development experience
  • Familiarity with modern Swift Concurrency, on-device performance tuning, and mobile CI/CD (e.g., Fastlane, Xcode Cloud, GitHub Actions)

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