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Studio Kraft On Board2 months ago

SENIOR GAMEPLAY PROGRAMMER, 3C / PROGRAMMEUR·EUSE GAMEPLAY SÉNIOR 3C

Hybrid · Montréal, Quebec, Canada

Type
Full Time
Level
Senior Level
Education
Not Specified
Company size
Unknown
Industry
Video Game Development

Job Summary

Senior Gameplay Programmer specialized in 3Cs (Character, Control, Camera). Responsible for designing, implementing, and maintaining core gameplay systems—specifically physics-based character movement, control responsiveness, and camera behavior. Work closely with the Game Director, Designers, and other departments to bring the gameplay vision to life and ensure a fun, engaging player experience. Responsibilities also include prototyping new gameplay mechanics, collaborating with content teams in a cross-disciplinary environment, building and maintaining a robust codebase, documenting gameplay mechanics clearly, and optimizing systems for performance and scalability. Requirements include 8+ years in gameplay programming (3C focus), experience on at least one AAA title, strong C++ and 3D math skills, and Unreal Engine 5 proficiency. Location: Montréal, Quebec, Canada with hybrid work options; benefits include RRSP contributions, health/dental/wellness, telemedicine, personal days, OPUS subsidy.

Required Qualifications

  • 8+ years of experience as a Gameplay Programmer, ideally specializing in 3C systems (Character, Camera, Controls)
  • Participation in at least one commercially released AAA title on PC or console
  • Strong understanding of video game development pipelines and techniques
  • Advanced expertise in C++, 3D mathematics, and extensive experience with Unreal Engine 5
  • Excellent communication skills and a strong ability to work effectively within a team
  • Proven experience as a gameplay programmer in the video game industry
  • Autonomous and resourceful, with the ability to identify technical constraints and work efficiently within them
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Studio Kraft On Board

SENIOR GAMEPLAY PROGRAMMER, 3C / PROGRAMMEUR·EUSE GAMEPLAY SÉNIOR 3C

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