Senior Gameplay Engineer
$108,900–$161,160 year
Hybrid · Novato, California, United States
Job Summary
Senior Gameplay Software Engineer to own character movement and player control systems for an unannounced AAA project. Role requires deep Unreal Engine 5 expertise and hands-on coding in C++ and UE5 Blueprints. You will design and implement responsive, authentic character control, extend movement using CMC or Mover, and own the broader player-side stack (inventory, gameplay scripting interfaces, and data flowing into UI). Collaborate daily with animators, designers, and other gameplay engineers; prototype and polish gameplay systems from concept to production-ready states; optimize for modern consoles and PCs; ensure clean data ownership and tight coupling with HUDs. Requires 5+ years of experience and a Bachelor's degree in Computer Science or related field (or equivalent). Hybrid, 6-month temporary role in Novato, CA with potential extension; pay range in California is $108,900 – $161,160 per year.
Required Qualifications
- 5+ years of professional software engineering experience in game development
- Bachelor's degree in Computer Science, a related field, or equivalent practical experience
- Deep, production-proven expertise in C++ and UE5 Blueprints
- Strong understanding of Gameplay Ability System (GAS), Enhanced Input, or other UE5 gameplay frameworks
- Hands-on experience developing and customizing character movement systems (CMC or Mover)
- Experience with optimization, memory management, and deterministic gameplay code
- Excellent communication skills and ability to collaborate with designers and engineers
- Experience designing and implementing character control systems and movement to be responsive and authentic
- Ability to prototype, test, and polish gameplay systems from concept to production-ready states
- Ability to own and integrate inventory, equipment, gameplay scripting interfaces, and data flows into UI
- Experience optimizing for modern consoles and PCs
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