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Ubisoft3 weeks ago

Senior Gameplay Animator [Splinter Cell]

$62,900–$88,800 year

On-site · Toronto, Ontario, Canada

Type
Full Time
Level
Mid Level
Education
Not Specified
Company size
Enterprise

Job Summary

Senior Gameplay Animator on Splinter Cell at Ubisoft Toronto responsible for creating third-person player and NPC animations, processing motion capture data, producing high-quality keyframe animations, and integrating animations with the game engine. You will develop solutions for locomotion, navigation, combat behaviors, and scripted moments, fine-tune animation data with precision, export and integrate animations with guidance from Technical Director and designers, test and iterate in-game, and own the final quality of animated features. Collaboration with fellow animators, the Animation Director, programmers, and designers to deliver features on time and at the expected quality, with a strong focus on visual quality, technical constraints, and teamwork. Familiarity with MotionBuilder is a plus; experience on a shipped AAA title is an asset. The role is full-time in Toronto, Canada, with an annual base salary range of CAD 85,000 to CAD 120,000, to be determined after interview.”,

Required Qualifications

  • Strong experience creating gameplay animations for video games
  • Proven experience in 3C animation and third-person animation systems
  • Strong expertise in motion capture data processing
  • Familiarity with MotionBuilder is a plus
  • Experience working on a shipped AAA title is an asset
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$63k – $89k / yr

Senior Gameplay Animator [Splinter Cell] · Ubisoft

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