Senior Concept Artist – Vehicles / Props (World of Tanks)
HybridNicosia, Nicosia, Cyprus
Job Summary
Create innovative vehicle designs, skins, and immersive environments that enhance gameplay mechanics and player experience. Collaborate with the Art Director, Producer, and cross-disciplinary teams to ensure alignment across the game development process. Take full ownership of concept designs, iterating on feedback from stakeholders to refine aesthetics and functionality. Identify design challenges during art reviews and pitches, proposing creative solutions that meet project requirements. Mentor junior concept artists to support their skill growth and improve internal workflows. Submit your CV in English to join our team in Nicosia, Cyprus.
Required Qualifications
- Proven Experience: a strong portfolio demonstrating your concept art skills across a variety of styles and themes within the gaming industry
- Artistic Skills: proficiency in digital art tools and software, such as Photoshop, Procreate, or equivalent applications
- Creativity: ability to generate original and innovative concepts that push the boundaries of visual design while staying true to the project's artistic direction
- Collaboration: strong communication and collaboration skills to effectively work within a multidisciplinary team and translate concepts into tangible assets that meet project requirements
- Adaptability: the flexibility to adapt your artistic style and approach to suit different project requirements, themes, and artistic directions
- Time Management: ability to manage multiple tasks and meet deadlines in a fast-paced and dynamic environment without compromising quality
- Passion for Games: a genuine passion for video games and a deep understanding of how concept art contributes to the overall gaming experience, driving player immersion and engagement
- English: Intermediate level or higher
- Onsite // Hybrid (2-3 days of work from the office)
- This role is eligible for relocation & immigration support
Desired Qualifications
- Experience with 3D Software: familiarity with 3D modeling software, such as Maya or Blender, to create basic 3D mockups or reference models for concept art
- Experience with game engines
- Experience as a Team Leader
- Traditional Art Skills: proficiency in traditional art techniques, such as sketching, painting, or sculpting, to complement digital concept art creation and enhance visual storytelling
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