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NVIDIAPosted 1 month ago

Senior Compiler Engineer – Rust GPU

$152,000–$241,500 year

RemoteSeattle, Washington, United States or Austin, Texas, United States

Full TimeSenior LevelDoctorate Or Professional DegreeEnterprise

Job Summary

Design, implement, and maintain custom compiler backends and Rust-native intermediate representation frameworks to compile standard Rust directly to high-performance CUDA PTX and machine code. Build state-of-the-art tooling for ahead-of-time, just-in-time, and link-time optimization workflows while architecting compiler-enforced safety models that prevent data races during asynchronous GPU execution. Expose next-generation hardware features through type-safe, ergonomic device-side abstractions for low-level primitives including shared memory, barriers, scoped atomics, and Tensor Memory Accelerators. This role supports NVIDIA's reinvention of accelerated computing by driving the next generation of GPU systems programming. Candidates must possess deep expertise in Rust compiler internals, MLIR, and GPU architectures to build composable building blocks for future applications.

Required Qualifications

  • Bachelor's, Master's, or Ph.D. in Computer Science, Computer Engineering, a related field, or equivalent experience
  • 5+ years of relevant work or research experience in compiler development, language design, or GPU code generation
  • Deep expertise in the Rust programming language, including a strong grasp of compiler internals (rustc), Rust MIR, procedural macros, and Rust's borrow-checker/lifetime model
  • Hands-on experience with compiler infrastructures, intermediate representations (IRs), and code generation (such as LLVM IR, MLIR, or custom IR systems)
  • Solid understanding of parallel programming models, GPU architectures, and CUDA programming
  • Strong software design skills, including debugging, profiling, and benchmarking compilers and GPU kernels
  • Ability to orchestrate agents for product requirement design, architecture, code development, testing, code review, and issue triage
  • Ability to work independently, define project goals and scope, and drive complex compiler-engineering efforts from research to production

Desired Qualifications

  • A track record of contributing to the Rust compiler (rustc), Cargo tooling, or open-source Rust-to-GPU projects
  • Experience building custom compiler front-ends, AST translators, or JIT engines
  • Familiarity with MLIR or other extensible compiler frameworks
  • Deep proficiency in low-level GPU programming, including the use of modern hardware features (e.g., Tensor Cores, warp-level shuffles, or asynchronous transfer pipelines)
  • Experience designing Domain-Specific Languages (DSLs) or tile-based programming abstractions for tensor processing

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