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Swayboxstudios1 month ago

Senior CG Texture and Lookdev Artist

On-site · New Orleans, Louisiana, United States

Type
Full Time
Level
Senior Level
Education
Not Specified
Company size
Small

Job Summary

Senior CG Texture and Lookdev Artist responsible for creating high-quality textures and shaders for characters, props, and environments, aligning texture/shading with lighting and storytelling, collaborating across CG teams and vendors, optimizing UV workflows, and maintaining consistency with the film's visual style across a fast-paced production.

Required Qualifications

  • 5+ years of professional experience in texture painting and shader creation for film, TV, or cinematic animation/VFX
  • Strong understanding of UV mapping, form, light, color, and perspective in a 3D context
  • Proficiency in Maya, Houdini, and at least one industry standard texturing package (e.g., Substance Painter, Mari, Photoshop)
  • Expert knowledge of how textures and shading integrate with modeling, rigging, and lighting pipelines
  • Keen eye for detail and the ability to match style across a wide range of assets
  • Deep understanding of visual language- color, scale, perspective, proportion, spatial awareness
  • Comprehensive knowledge of physically based rendering and optimizations, using Arnold or similar engines
  • Solid grasp of geometry formatting, including, but not limited to Primvars
  • Ability to build and maintain complex shading networks with artist usability and user-interface support in mind
  • Robust problem-solving skills, attention to detail, and the ability to adapt quickly to unique or proprietary workflows
  • Experience with projection techniques and integrating textures from live-action reference footage
  • Ability to prioritize tasks, manage time well, and provide accurate time estimates
  • An artistic mindset and willingness to receive and implement constructive feedback, whether that’s with draw-overs, over the shoulder adjustments, or team meetings

Desired Qualifications

  • 5+ years of professional experience in texture painting and shader creation for film, TV, or cinematic animation/VFX
  • Strong understanding of UV mapping, form, light, color, and perspective in a 3D context
  • Proficiency in Maya, Houdini, and at least one industry standard texturing package (e.g., Substance Painter, Mari, Photoshop)
  • Expert knowledge of how textures and shading integrate with modeling, rigging, and lighting pipelines
  • Keen eye for detail and the ability to match style across a wide range of assets
  • Deep understanding of visual language- color, scale, perspective, proportion, spatial awareness
  • Comprehensive knowledge of physically based rendering and optimizations, using Arnold or similar engines
  • Solid grasp of geometry formatting, including Primvars
  • Ability to build and maintain complex shading networks with artist usability and user-interface support in mind
  • Robust problem-solving skills, attention to detail, and the ability to adapt quickly to unique or proprietary workflows
  • Experience with projection techniques and integrating textures from live-action reference footage
  • Ability to prioritize tasks, manage time well, and provide accurate time estimates
  • An artistic mindset and willingness to receive and implement constructive feedback
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Swayboxstudios

Senior CG Texture and Lookdev Artist

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