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Swaybox StudiosPosted 3 weeks ago

Senior CG Generalist (Modeler)

On-siteNew Orleans, Louisiana, United States

Full TimeSenior LevelSmall

Job Summary

Create and refine high-quality digital models for sets, props, and vehicles based on references and directorial feedback. Manage UV mapping, optimize texture workflows, and replicate texture, lookdev, and lighting from live action plates onto environments with fine detail. Implement static and dynamic lighting solutions using Unreal Engine while collaborating with supervisors and TDs to streamline the production pipeline. Maintain organized texture libraries, adhere to studio naming conventions, and research visual references to inform surface detail and realism. Work closely with art and production teams to ensure visual consistency across environments and maintain the stylistic aesthetic of the film.

Required Qualifications

  • 5+ years of experience in high-end live action VFX films, animation, or television, specifically as a set or environment modeler
  • Strong proficiency in Maya, ZBrush, Blender or any standard modeling software
  • Highly skilled in hard surface and soft surface modeling as well as UV work
  • Proficient in UV, texture, and shading/lookdev within the following programs: Substance Painter, Substance Designer, Mari, Photoshop, or Maya
  • Proven experience working with physically based rendering (PBR) and stylized art pipelines within the following programs: Unreal Engine, Maya, and/or Houdini
  • Ability to model both stylized and realistic environments with attention to storytelling detail
  • In-depth knowledge of texture mapping techniques, layout, lookdev, and lighting
  • Solid understanding of scale, composition, and modular design for props and environments
  • Deep understanding of visual language- texture, color, dimension, perspective, shade, motion blur, depth of field, proportion, spatial awareness, etc
  • Strong problem-solving skills, attention to detail, and the ability to adapt quickly to unique or proprietary workflows
  • An artistic mindset and willingness to receive and implement constructive feedback

Desired Qualifications

  • Familiarity with Rhinoceros (Rhino) 3D is advantageous
  • Understanding of rigging and animation is a plus
  • Familiarity with Unreal Engine or other similar rendering tools
  • Background in architecture, industrial design, or scenic/set design
  • Basic knowledge of compositing in Nuke to create and refine slap comps for presentation
  • Familiarity with tracking software such as Shotgrid (Flow Production Tracking) and version control software such as Perforce

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