Senior Animator - Vic/SA/Qld
Hybrid · Adelaide, South Australia, Australia or Melbourne, Victoria, Australia
Job Summary
Senior Animator to create high-quality keyframe and/or motion-capture animations for characters, creatures, vehicles, and gameplay systems. Develop expressive and believable movement that supports gameplay responsiveness and narrative goals. Produce polished animation cycles including locomotion, combat, traversal, facial animation, cinematic performances, and interactive sequences. Maintain consistency of animation style, quality, and performance across the project. Implement and refine animations within game engines such as Unreal Engine or Unity. Troubleshoot and resolve animation issues related to rigging, blending, state machines, and gameplay integration. Collaborative work with design, engineering, cinematic, audio, and art teams; participate in creative reviews, sprint planning, and milestone deliverables. Contribute ideas to improve animation pipelines, workflows, and player experience. Stay current with emerging animation techniques, tools, and industry trends. Role is based in Australia with hybrid working pattern.
Required Qualifications
- Bachelor’s degree in Animation, Game Art, Fine Arts, Multimedia, or equivalent industry experience
- Shipped at least one AAA, AA, or commercially released game title
- Advanced understanding of animation principles including timing, weight, posing, spacing, and body mechanics
- Strong portfolio or demo reel demonstrating high-quality gameplay and cinematic animation work
- High proficiency with Autodesk Maya, MotionBuilder, Blender, or equivalent
- Experience implementing animations in Unreal Engine, Unity, or proprietary engines
- Understanding of rigging constraints, animation systems, and technical pipelines
- Excellent communication, collaboration, and feedback skills
- Strong problem-solving and organizational abilities
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