Senior Animator
RemoteJapan
Job Summary
Create high-quality keyframe and motion capture animations for characters, creatures, vehicles, and gameplay systems, producing polished cycles including locomotion, combat, and cinematic performances. Develop expressive movement that supports gameplay responsiveness and narrative goals while maintaining style consistency across projects. Implement and refine animations in Unreal Engine or Unity, troubleshooting rigging, blending, and state machine issues. Collaborate with design, engineering, and art teams on creative reviews and sprint planning, optimizing assets for runtime performance and contributing to animation systems like blend trees and procedural workflows. Maintain organized source files and stay current with emerging techniques. Fluent in Japanese with a shipped AAA game title required.
Required Qualifications
- Applicants must be currently residing in Japan
- Applicants must possess valid authorization to work in Japan
- Bachelor's degree in Animation, Game Art, Fine Arts, Multimedia, or equivalent industry experience
- Shipped at least one AAA, AA, or commercially released game title
- Advanced understanding of animation principles, including timing, weight, posing, spacing, and body mechanics
- Strong portfolio or demo reel demonstrating high-quality gameplay and cinematic animation work
- High proficiency with industry-standard software such as Autodesk Maya, MotionBuilder, Blender, or equivalent
- Experience implementing animations in Unreal Engine, Unity, or proprietary engines
- Understanding of rigging constraints, animation systems, and technical pipelines
- Excellent communication, collaboration, and feedback skills
- Strong problem-solving and organizational abilities
- Fluent in Japanese
- High degree of English language proficiency
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