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AGBOPosted 2 months ago

Rendering Engineer

On-siteRaleigh, North Carolina, United States

Full TimeMid LevelSmall

Job Summary

Rendering Engineer at AGBO will architect and own the real-time rendering pipeline for interactive experiences tied to high-profile IP, delivering cinematic visuals across target platforms. Responsibilities include researching and implementing advanced rendering techniques (global illumination, ray tracing, physically-based shading, post-processing, VFX integration), collaborating with Art and Technical Art to define material/lighting workflows, profiling and optimizing GPU/CPU rendering performance to maintain high frame rates, and contributing to engine-level tooling and editor workflows. The role requires deep expertise in graphics APIs (Vulkan, DirectX 12, Metal, or OpenGL), strong C++ and shader language skills (HLSL/GLSL/WGSL), and experience with a major engine (e.g., Unreal Engine 5). The candidate will work with cross-functional teams, stay current on emerging APIs/hardware capabilities (e.g., DirectX 12 Ultimate, Vulkan, Metal), and translate complex technical concepts for non-engineering stakeholders in a fast-moving creative production environment.

Required Qualifications

  • 5-8 years of professional experience in real-time rendering
  • Strong portfolio of shipped titles or interactive experiences
  • Proficiency in graphics APIs (Vulkan, DirectX 12, Metal, or OpenGL)
  • Experience with Unreal Engine 5 or another major engine
  • Proficiency in C++ and shader languages (HLSL, GLSL, or WGSL)
  • Experience with physically-based rendering, deferred rendering, temporal anti-aliasing, screen-space effects, and/or ray tracing
  • Strong communication and collaboration skills in a multidisciplinary team
  • Legally authorized to work in the U.S.

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