Render Engineer (Unannounced Project)
On-site · Belgrade, Central Serbia, Serbia
Belgrade, Central Serbia, SerbiaOn-siteFull TimeMid LevelNot SpecifiedGamingEnterprise
Type
Full Time
Level
Mid Level
Education
Not Specified
Company size
Enterprise
Industry
Gaming
Job Summary
Render Engineer to join Wargaming's Game Engine Development team. Responsible for implementing new and improving existing graphic features, refactoring and optimizing code, fixing graphic bugs, writing shaders, and creating technical documentation for a cross-platform game engine written in C++.
Required Qualifications
- 2+ years of commercial C++ development
- Experience with graphics APIs (DirectX, Vulkan, OpenGL)
- Experience in writing shaders (GSL, HLSL)
- Basic knowledge of linear algebra (vectors, matrices, quaternions)
- Experience in creation of own 3D demo applications or creation of own engine
- Knowledge and experience with debugging and profiling tools (Nsight, Renderdoc, PIX)
- Understanding the graphics pipeline and GPU architecture
- Practical knowledge of DirectX 11/12/Vulkan
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