Principal VFX Artist
On-siteCary, North Carolina, United States
Job Summary
Drive VFX systems and quality by designing reusable, scalable solutions that support rapid iteration across gameplay, cosmetics, and arena systems. Author outstanding real-time effects ranging from grounded physical simulations to high-energy stylized visuals while collaborating with Tech Art and Engineering to define and hit performance budgets. Prototype and validate new VFX workflows, set the quality bar for the team, and mentor artists across disciplines to raise both the floor and ceiling. Own FX systems and solve hard technical problems to establish the visual and technical standard for Rocket League, a live-service game with a massive fanbase.
Required Qualifications
- Real-time FX portfolio
- Deep proficiency with Niagara
- Unreal Engine's material system
- Shader authoring experience (HLSL or Material Editor)
- Scripting experience — Python, Blueprint, or equivalent
- Strong understanding of GPU performance — draw calls, particle costs, memory
- Track record of optimizing without killing the look
- Critical eye for timing, weight, and motion grounded in how things actually behave in the real world
- Experience shipping multiple titles in the game industry
Desired Qualifications
- Experience on a live-service game
- Houdini experience for candidates who work from simulation reference
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