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Easy Games3 days ago

Principal VFX Artist

On-site · Cary, North Carolina, United States

Type
Full Time
Level
Senior Level
Education
Not Specified
Company size
Unknown
Industry
Gaming

Job Summary

Principal FX Artist for Rocket League live-service: lead the FX systems and quality, designing reusable and scalable solutions to support rapid iteration and long-term production across gameplay, cosmetics, and arenas. Create extraordinary real-time effects in a variety of styles, from realistic to stylized and high-energy. Collaborate with Tech Art and Engineering to set performance goals and achieve them without compromising visual quality. Prototype and validate new VFX workflows; establish quality standards and elevate the team’s overall skill and potential. Mentor artists across disciplines to raise overall output. Requires a real-time FX portfolio with released titles, deep proficiency with Niagara and Unreal Engine materials, shader experience (HLSL or Material Editor), scripting ability (Python/Blueprint), solid GPU performance understanding, and experience shipping multiple game titles; live-service experience is a plus and Houdini is a plus.

Required Qualifications

  • Real-time FX portfolio required (titles released preferred)
  • Deep proficiency with Niagara and Unreal Engine Materials system
  • Experience creating shaders via HLSL or Material Editor
  • Experience with scripting (Python, Blueprint or equivalent)
  • Strong understanding of GPU performance (draw calls, particle cost, memory) and track record of optimization without sacrificing visuals
  • VFX timing, weight, and motion sense grounded in real-world behavior
  • Experience shipping multiple game titles
  • Experience with live-service games is a plus
  • Experience with Houdini is a plus
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Easy Games

Principal VFX Artist

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