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31st Union1 month ago

Principal Character Technical Artist

$133,400–$198,000 year

Hybrid · San Mateo, California, United States

Type
Full Time
Level
Senior Level
Education
Not Specified
Company size
Unknown
Industry
Gaming

Job Summary

Principal Character Technical Artist responsible for leading character rigging, technical animation, and dynamic presentation in UE5; establishes technical standards, prototypes innovative solutions, and shapes the character pipeline across US and Valencia studios; partners with pillar teams to guide feature development, manages performance budgets, and mentors a team of character technical artists to maintain high visual fidelity in a live multiplayer environment.

Required Qualifications

  • 8+ years of game development experience
  • at least 3 years in a Senior or Principal Technical Artist role on a shipped AAA title
  • Deep expertise in Unreal Engine 5 including Blueprints, Control Rig, Niagara, and physics/cloth simulation
  • Expert proficiency in Maya, Blender, Houdini; strong scripting (Python, C++, or VEX)
  • Exceptional understanding of human anatomy, facial/skeletal rigging, weight painting, and procedural animation
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$133k – $198k / yr

Principal Character Technical Artist · 31st Union

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