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Keywords Studios6 days ago

Mid VFX Artist - Vic/SA/Qld

Hybrid · Box Hill, Victoria, Australia

Type
Full Time
Level
Mid Level
Education
Not Specified
Company size
Enterprise

Job Summary

Ownership & Rendering: Create and optimise real-time VFX and shader networks to achieve the game's visual goals. Design, implement, and optimise complex real-time shader networks and materials to support VFX and rendering tasks (e.g., custom rendering passes, post-effects). Support research and integration of innovative rendering techniques and procedural methods. Cross Discipline Collaboration: Work with lead artists/technical artists to translate VFX into in-game assets; participate in reviews and iterative development; share learnings and stay current on real-time VFX practices. Documentation & Research: Maintain clear technical documentation; identify potential technical debt and production risks; stay updated on engine updates and industry trends to keep technical art practices competitive.

Required Qualifications

  • Approximately 3+ years of professional experience in the games industry.
  • Strong foundational knowledge of the art pipeline; experience in art and animation content creation.
  • Proven proficiency in scripting and coding in one or more core languages.
  • Current, hands-on development experience with modern commercial game engines.
  • Strong knowledge in at least one DCC package (Maya, 3ds Max, Blender, Adobe Suite) and advanced skills in at least one development package (Houdini, EmberGen, After Effects, Substance suite).
  • Desirable: AAA game development experience; familiarity with console development; motion graphics skills for UI elements.
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Keywords Studios

Mid VFX Artist - Vic/SA/Qld

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