Member of Technical Staff – Senior Engineer, Robot Simulation
$180,250–$240,250 year
On-siteSan Francisco, California, United States
Job Summary
Build and maintain a high-fidelity simulation platform for prototyping, testing, and validating robot behaviors while establishing benchmarks to optimize rendering, physics, and pipeline execution. Develop scalable evaluation infrastructure that produces reliable training signals and enables iteration beyond the speed of real-world testing, defining metrics to reduce the sim-to-real gap and expand coverage. Partner with autonomy and infrastructure teams to make simulation fast, reliable, and easy to use, mentoring simulation engineers and raising technical standards. This role requires strong expertise in physics, rendering, or robotics simulation using platforms like Isaac Sim, MuJoCo, or Drake, along with advanced Python and C++ skills for building high-performance parallel systems. Walden Robotics is building a team of exceptional professionals to improve the quality of life for all people through general-purpose robots.
Required Qualifications
- Strong background in physics, rendering, or robotics simulation
- Hands-on experience developing on platforms such as Isaac Sim, MuJoCo, or Drake
- Strong Python and/or C++ skills
- Experience building and maintaining production-grade, high-performance parallel systems
- Ability to profile complex systems
- Experience diagnosing bottlenecks
- A measurement-driven approach to performance, reliability, evaluation, and the sim-to-real gap
- Sound engineering judgment
- Clear communication
- A track record of leading workstreams
- Experience mentoring engineers
- Experience raising technical standards
- Must be able to lift 50 lbs
Desired Qualifications
- Experience running containerized simulation workloads in the cloud with scalable, parallel job execution
- Experience generating synthetic simulation assets, environments, and evaluation scenarios through procedural generation, generative modeling, or agentic authoring
- Familiarity with GPU-accelerated simulation or rendering
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