Localization Lead
$88,000–$128,000 year
On-siteDallas, Texas, United States
Job Summary
Serve as the primary point of contact for game teams on localization, setting and maintaining quality standards across all titles and marketing. Review UI designs early in production for localization-readiness, partnering directly with the UI team before string lock, and work in Unreal Engine on string cleanup and review before vendor handoff. Manage vendor relationships and hand-offs with production support while collaborating with Engineering on structural pipeline and tooling. Evaluate UI designs for localization readiness and provide clear, actionable feedback to UI and design teams early in production. This hands-on role requires strong Unreal fluency and experience managing vendor and client processes. Located in Fort Worth, TX, the position involves troubleshooting in-game issues and holding the quality bar on all localized output.
Required Qualifications
- Current, hands-on Unreal Engine fluency: string tables, localization workflows, and UI localization readiness assessment
- Proven ability in localization for interactive content, including standards, terminology, and quality bar ownership
- Working knowledge of localization fundamentals: terminology and style guide management, text expansion and truncation, font and glyph coverage, RTL and CJK handling, and pseudo localization
- Ability to establish a quality bar across multiple products and put in place processes to attain it
- Ability to evaluate UI designs for localization readiness and give clear, actionable feedback to UI and design teams early in production
- Experience managing vendor relationships and client hand-offs
- Excellent written and verbal communication skills, with demonstrated ability to collaborate with game teams, vendor partners, and cross-functional stakeholders
Desired Qualifications
- Experience leading localization across multiple shipped titles
- Experience owning a discipline or quality bar as a senior individual contributor
- Experience editing text in UMG widgets and other game content
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