Lighting Artist
RemoteJapan
Job Summary
Create high-quality, visually compelling lighting for game environments and cinematics that align with artistic direction and storytelling. Develop lighting optimized for real-time engines while ensuring performance, memory, and platform-specific requirements are met across multiple gaming systems. Collaborate with Art Directors and cross-functional teams to maintain artistic consistency, troubleshoot creative and technical challenges, and integrate lighting with assets and pipelines. Participate in reviews, feedback sessions, and iterative development processes to continuously push visual quality and innovation.
Required Qualifications
- Extensive experience as a Lighting Artist within the video game industry
- Strong portfolio showcasing high-quality real-time game assets
- Strong understanding of lighting, composition, colour theory, and visual storytelling
- Experience creating optimized assets for modern real-time game engines such as Unreal Engine or Unity
- Strong understanding of lighting tools (Lumen, light baking and post‐processing), performance optimization, and technical limitations across multiple gaming platforms
- Ability to work collaboratively within multidisciplinary teams
- Ability to communicate ideas effectively
- Ability to incorporate feedback throughout production
- Knowledge of game development pipelines
- Ability to adapt artistic styles to suit various game genres and target platforms
- Currently residing in Japan
- Valid authorization to work in Japan
Desired Qualifications
- Passion for gaming
- Strong understanding of market trends, player expectations, and gaming cultures across PC, Console, and Nintendo platforms
- Experience successfully guiding and communicating with other art teams to ensure artistic vision and asset quality are maintained from concept through to final in-game implementation
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