Level Design Artist
On-siteSan Francisco, California, United States
Job Summary
Assemble captivating levels using existing assets and lit 3D scenes optimized for mobile devices. Collaborate with designers and artists to ensure optimal quality, while presenting your work to leads and addressing design notes. Attend preproduction meetings to propose environment, prop, and lighting ideas that consider design, art, and narrative needs. Playtest other levels to provide feedback for a cohesive gameplay experience and identify visual issues with in-game assets. Work with the Art Lead and Art Director to establish the project look, and interface with producers and other project leads on issues and deadlines. Identify and solve aesthetic and technical issues throughout development, while developing pipeline advantages for efficient asset creation.
Required Qualifications
- Perfect understanding of composition, color, value, and form as it relates to both classic art and gameplay visuals.
- 3+ level design experience.
- 3+ years of 3D game experience, with HIdden Object Game experience preferred.
- Complete mastery of Unity Engine
- Must have worked on at least one 3D game from conception to completion.
- Great knowledge of Maya and Adobe Creative Suite.
- Rendering and real-time shader development awareness.
- Experience with PBR materials.
- Must understand 3D pipeline and process as it relates to game development and have experience partnering with other game team disciplines such as engineering and design.
- Affinity for problem-solving and self-reliance.
- Art Degree or similar working experience.
- Excellent grasp of the English language.
Desired Qualifications
- HIdden Object Game experience preferred.
- Strong 2D concept and illustration skills.
- Shader creation experience in any shader graph tool.
- Knowledge of Substance Painter.
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