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Turtle Rock StudiosPosted 1 month ago
EXPIRED

Lead VFX Artist

$135,000–$165,000 year

On-siteIrvine, California, United States

Full TimeSenior LevelSmallGaming

Job Summary

Lead the VFX team by maintaining consistency across the department, providing direction and feedback, and guiding the creative process for game effects. Drive the concept process, bring in-progress and prototype effects to completion, and work with art directors to ensure artistic unity. Create real-time visual effects to enhance environments, characters, and combat while collaborating with designers and engineers on gameplay. Playtest with the studio to review and iterate VFX, ensuring assets meet performance parameters and best practices. Report to the Creative Director and mentor team members through 1:1s, career development, and goal setting.

Required Qualifications

  • 7+ years game experience in creating effects in game development with one or more shipped titles on multiple platforms
  • Strong portfolio demonstrating expertise in creating real-time effects
  • Self-driven, strong communication skills, and a positive attitude
  • Ability to problem-solve and prioritize issues while working with a team
  • Experience with creating compelling, real-time effects using Photoshop, Maya, and/or in-game effects systems
  • Knowledgeable of 3D graphics, particle systems, physics, etc.
  • Experience in UE5
  • Keen production sensibilities, ability to collaborate on timelines and communicate with Production and team members on task duration and prioritization
  • Ability to maintain high quality and consistent progress
  • Strong leadership, mentoring, and teaching skills
  • Strong ability to interpret and adapt to general and flexible direction. Can thrive in a highly collaborative, team-oriented environment
  • Proficient in Maya, 3ds Max, or Blender

Desired Qualifications

  • Shipped one or more major titles on current generation/PC platforms as a Senior VFX artist
  • Experience with AAA First Person action titles
  • Previous leadership experience preferred, or senior/principal role in games environments
  • Experience working with shaders and materials
  • Familiarity with asset tracking and issue tracking tools such as Perforce and JIRA
  • Passion for games

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