Lead VFX Artist
Hybrid · Brighton, England, United Kingdom
Job Summary
Lead VFX Artist will define artistic and technical standards for VFX in UE5, guide a team of artists, and collaborate with design, cinematic, and engineering departments to deliver visually spectacular, performant effects seamlessly integrated into gameplay. You will push VFX fidelity using UE5 features (Niagara, Lumen, Nanite), set performance budgets across platforms, mentor a VFX team, define workflows and pipelines for large-scale production, and partner with design, cinematics, animation, and lighting teams to integrate VFX into cutscenes and storytelling. The role requires leadership, hands-on execution, and deep expertise in Unreal Engine 5, while coordinating with external co-development partners to align with creative vision and production goals. Must be based from one of the studios at least 3 days a week (Brighton, UK).
Required Qualifications
- Minimum 7+ years of VFX experience in the games industry, including at least 2 shipped AAA titles
- Expert-level proficiency in Unreal Engine 5, including Niagara, materials, shaders, Lumen, and optimization workflows
- Strong portfolio showcasing high-fidelity, real-time UE5 VFX
- Solid understanding of real-time rendering, particle systems, physics, and performance constraints
- Proven leadership experience managing and mentoring a VFX team
- Excellent cross-discipline collaboration, communication, and problem-solving skills
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