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Cloud Chamber6 months ago

Lead Technical Artist - Tools and Pipeline

On-site · Brighton, England, United Kingdom

Type
Full Time
Level
Senior Level
Education
Not Specified
Company size
Unknown
Industry
Gaming

Job Summary

The Lead Technical Artist will architect and maintain scalable pipelines for content disciplines, designing and implementing tools to improve production efficiency and collaboration between artists and engineers. The role involves mentoring a team of technical artists, overseeing external partnerships, and establishing best practices for asset management. Essential qualifications include extensive industry experience with shipped AAA titles, expertise in Unreal Engine 5, proficiency in scripting languages, and strong leadership and communication skills.

Required Qualifications

  • Extensive experience in the games industry, with at least 2 shipped AAA titles.
  • Proven track record as a Senior or Lead Technical Artist with pipeline and tools focus.
  • Expert knowledge of Unreal Engine 5’s editor, content pipeline, Blueprints, and asset workflows.
  • Proficiency in scripting/programming languages (Python, C++, C# or similar), with a focus on framework design & implementation.
  • Strong understanding of version control (Perforce) and build/automation systems (Jenkins, Unreal Build Tools, CI/CD pipelines).
  • Excellent problem-solving, communication, and leadership skills.

Desired Qualifications

  • Experience with automated content validation and performance profiling tools.
  • Familiarity with large-scale open-world production pipelines in UE5 (World Partition, data layers, HLODs).
  • Experience integrating procedural workflows (Houdini, Substance Designer) into pipelines.
  • Knowledge of shader/material pipeline integration and optimization.
  • Background in outsourcing/vendor management and pipeline support across distributed teams.

Additional Requirements

  • Applicants must be onsite at least 3 days a week.
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Cloud Chamber

Lead Technical Artist - Tools and Pipeline

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