Lead Technical Artist - Tools and Pipeline
On-site · Brighton, England, United Kingdom or Prague, Prague, Czechia
Job Summary
Lead Technical Artist to design and develop scalable content pipelines and production tools for AAA game projects. Define workflows, create tools to streamline production, and bridge artists, engineers, and design. Lead a team of technical artists, collaborate with external co-development partners, and ensure pipelines are user-friendly, scalable, and optimized for production. Requires onsite presence at one of the studios at least 3 days a week; focus areas include UE5 editor extension, asset processing, automated build processes, and cross-discipline collaboration.
Required Qualifications
- Extensive experience in the games industry with at least 2 shipped AAA titles.
- Proven track record as a Senior or Lead Technical Artist with pipeline and tools focus.
- Expert knowledge of Unreal Engine 5’s editor, content pipeline, Blueprints, and asset workflows.
- Proficiency in scripting/programming languages (Python, C++, C# or similar), with a focus on framework design & implementation.
- Strong understanding of version control (Perforce) and build/automation systems (Jenkins, Unreal Build Tools, CI/CD pipelines).
- Excellent problem-solving, communication, and leadership skills.
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