Lead Technical Artist - Shaders
Hybrid · Brighton, England, United Kingdom or Brno, South Moravian, Czechia
Job Summary
We are seeking a highly skilled Lead Shader / Material Artist with expertise in Unreal Engine 5 to define the standards for material workflows and drive innovation in look development. Responsibilities include establishing optimized shader and material pipelines, leading R&D into advanced rendering features, developing complex materials, and managing a team of shader/material artists. A minimum of 7 years in the games industry and experience with AAA titles is essential, along with expert-level proficiency in UE5 and strong leadership skills.
Required Qualifications
- Minimum 7+ years’ experience in the games industry, with at least 2 shipped AAA titles
- Proven track record as a Senior or Lead Shader/Material Artist on a large-scale project
- Expert-level proficiency in Unreal Engine 5 material editor, shader graph, and rendering pipeline
- Strong understanding of PBR workflows, physically-based shading models, and material authoring
- Hands-on experience with Lumen, Nanite, and virtual texturing in UE5
- Ability to balance high visual fidelity with performance optimization
- Strong leadership, mentoring, and cross-discipline collaboration skills
Desired Qualifications
- Experience with procedural material workflows (e.g., Substance Designer, Houdini)
- Knowledge of HLSL or shader programming for advanced customization
- Familiarity with real-time ray tracing and cinematic rendering in UE5
- Experience with material systems for multiplayer and large open worlds
- Passion for experimenting with new rendering techniques and staying ahead of industry trends
Additional Requirements
- Qualified individuals with disabilities are provided reasonable accommodations to participate in application and interview process
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