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ScopelyPosted 2 weeks ago

Lead Systems Designer - Star Trek Fleet Command

HybridDublin, Leinster, Ireland

Full TimeSenior LevelLarge

Job Summary

Own the standards, direction, and experiences defining player growth and mastery across monthly content releases. Direct designers and UX specialists on the feature pipeline to craft compelling experiences for millions of players. Guide teams through the creative process to deliver on player and product needs while getting hands dirty building novel gameplay systems focused on resource generation, spending, time gating, and power growth. Create systems fostering meaningful player agency and long-term investment, using Excel and Google Sheets to model economies and progression pacing. Manage and mentor designers in systems and economy design to elevate standards, collaborating with product managers, analysts, and engineers to implement features advancing the genre. Evaluate performance using data, player feedback, and playtest experience to ensure design for scale and system health.

Required Qualifications

  • 2+ years of game design leadership experience
  • Proven experience in F2P systems design and progression modelling
  • 8+ years of experience designing systems or economies for live, F2P games (preferably MMO, 4X, or strategy genres)
  • Confident people manager and mentor, that is able to grow & nurture talent
  • Experience with all aspects of game design discipline: concept, game progression, interface, monetization, and retention
  • A proven track record of delivering features that balance player fun, engagement, and monetisation
  • Ability to translate KPI targets and data into design direction for teams
  • Mastery of spreadsheets and confidence in balancing power curves, pacing, and resource flow
  • Experience working cross-functionally and navigating live production environments
  • A positive, thoughtful, and collaborative approach to game development
  • Résumé/CV written in English

Desired Qualifications

  • Deep understanding of the 4X genre with specific experience in F2P 4X
  • Familiarity with SQL, scripting, or simulation tools
  • Love for Star Trek, sci-fi, or highly strategic social games
  • Previous work on alliance or co-op systems in large-scale games

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