Lead Lighting Artist Vic/SA/Qld
HybridBox Hill, Victoria, Australia
Job Summary
Lead and mentor a diverse team of lighting artists across geographies, conducting regular performance evaluations and implementing training programs to address skill gaps. Create high-quality, visually compelling lighting for environments and cinematics that aligns with artistic direction, optimizing assets for real-time engines like Unreal Engine or Unity. Collaborate closely with the Art Director and cross-functional teams to maintain consistency, troubleshoot technical challenges, and contribute ideas to pipeline improvements. Manage dedicated art teams while ensuring lighting meets performance and platform-specific requirements. Work within the Liquid Development studio brand, contributing to AAA titles within major franchises.
Required Qualifications
- Experience leading art teams and projects
- Exceptional leadership and communication skills, with the ability to inspire and guide a team towards achieving project goals
- A keen eye for detail and strong observation skills
- Extensive experience as a Lighting Artist within the video game industry, with a strong portfolio showcasing high-quality real-time game assets
- Strong understanding of lighting, composition, colour theory, and visual storytelling
- Extensive experience creating optimized assets for modern real-time game engines such as Unreal Engine or Unity
- Strong understanding of lighting tools (Lumen, light baking and post‐processing), performance optimization, and technical limitations across multiple gaming platforms
- Extensive knowledge of game development pipelines and the ability to adapt artistic styles to suit various game genres and target platforms
Desired Qualifications
- Passion for gaming and a strong understanding of market trends, player expectations, and gaming cultures across PC, Console, and Nintendo platforms
- Experience successfully guiding and communicating with other art teams to ensure artistic vision and asset quality are maintained from concept through to final in-game implementation
Hiring someone like this?
Get your role in front of qualified candidates on Sorce.